Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
- class AOIinfo
- class Flowin
- class Mapparam
- class Param
- class Pointout
- class Polygon
- class River
- class SLTS
- class TSoutnode
- class T_output
- class Vertex
- class Windin
- class bndparam
- class bndsegment
- class bndsegmentside
- class inputmap
- struct StaticForcingP
- class deformmap
- class forcingmap
- struct DynForcingP
- struct DynForcingP
- class outzoneP
- struct AdaptP
- struct AdvanceP Structure holding advance variables for time stepping.
- struct BlockP
- struct BndblockP
- struct EvolvingMLP Structure holding evolving variables (no z relative variables).
- struct EvolvingP Structure holding evolving physical variables.
- struct EvolvingP_M Structure for mean/max evolving variables, inherits from EvolvingP .
- struct FluxMLP Structure holding flux variables (no z relative variables).
- struct FluxP Structure holding flux variables for advection.
- struct Forcing
- struct GradientsMLP Structure holding gradient arrays (no z relative variables).
- struct GradientsP Structure holding gradient arrays for physical variables.
- struct Loop
- struct Model
- struct RiverBlk
- struct RiverInfo
- struct SharedMemory
- struct SharedMemory< double >
- struct TexSetP
- struct TimeP
- struct bndTexP
- struct maskinfo
- struct outP
- struct outzoneB